
Passpartout: The Starving Artist (2017): Absolutely hilarious for the first couple of hours of play, then miserable when it becomes an accurate allegory for the real world. It’s beautiful but I kind of found I didn’t care. Manifold Garden (2019): A title I wanted to love, because who doesn’t like a combination of infinite architecture, Escher and physics. Super Mario 3D All-Stars (2020): People can whinge about this collection all they want but I’m still having fun. I’ll get around to completing it eventually. One of those titles you hear so much about, but where that normally leads me to a total disincentive to play it, I feel this one is a core part of the canon and warrants the buy. Myst (1993/2020): The original obtuse game. Once again just a bit of a struggle to feel invested. The story is cool, the graphics are great, the gameplay is pretty fun and generally feels good. MO:Astray (2019): Also about four hours into this one.

Put about four hours into this one and I’ll dip in from time to time but I’m struggling to feel particularly invested in it. Its reputation precedes it at this point, so not much to add except to say it was disproportionately hilarious played with a friend.īaba Is You (2019): Love the concept of this puzzle game and it certainly ramps up pretty quickly. Played it with a friend who timed it with me so we were able to go the whole run together - perhaps missing the original intention but I don’t feel like I needed that experience this time around. Journey (2012): Pretty sure I played this game in a long distant past, but I barely remember it, so no harm in playing it again.
PASSPARTOUT THE STARVING ARTIST TVTROPES WINDOWS
I liked the pixel art and the weird windows into little lives but it didn’t really scratch the right itch for me.

Unfortunately, as suggested by the festival it was part of, this one depends heavily on how you feel about its soundtrack, and I more or less disliked it VERY COOL. The Longest Road on Earth (2021): Apart from Rise, this is the game I picked up closest to its release date, and this one entirely by chance - stumbled across it as part of Save & Sound, and we all know my predisposition for meandering narrative games. Probably the puzzle design is significantly improved from the original, but playing it at a distance of years from the first, I think it was largely lost on me. On the flipside, I think its original magic will forever be impossible to recapture for me, and I certainly found the sequel a little too samey. Monument Valley 2 (2017): The original Monument Valley is the first mobile game that switched me onto the possibilities of the platform - even if I never had the requisite devices to play many others - and I was enormously fond of it.
